Posts

Show HN: Reyn – local-first AI that journals and recalls your work https://ift.tt/h1tFjxy

Show HN: Reyn – local-first AI that journals and recalls your work Hey HN, I built Reyn - which I like to describe as "granola but for everything". You're probably thinking another screen capture AI tool (which is true). Same as always, the biggest question that comes up is privacy, so I'll talk about that first 1. raw screen data is never stored in the cloud 2. user controlled filters are granular to the point that you're able to configure specific apps, windows, websites, or even keywords to be discarded immediately (once again never leaving your mac) and never captured down the pipeline I personally built it because I find it useful and always had the problem of organizing my day (not note taking or task management), as well as sharing context on things that just happened to go undocumented throughout my day. As I was building it I decided to go even further and see if I could collect useful insights and find room for improvements in my day to day workflow. Thi...

Show HN: I built a spelling app for kids with my 7-year-old https://ift.tt/PUM8oWw

Show HN: I built a spelling app for kids with my 7-year-old Hello HN! I made an iPad app with my seven-year-old daughter to make learning spelling fun. https://spellabee.com/ We play Spelling Bee type games in our car rides, and she wanted to learn more words that way. So we built a simple app that teaches 10 words at a time, and lets the kids practice and master these 10 words. The full word list in the app is static, and it gets progressively harder as the kid goes through the levels. There are no AI features in the app. I do not collect emails inside the app or have third party trackers. Based on feedback (reviews) and aggregate usage data I plan on updating the app with new word sets. Although the app does not have any AI features I used AI to build the app itself. I used Claude to code the app using Flutter, do etymology research, and understand what alternative apps that are in the App Store. While the LLMs were good at providing a lot of information, I had to synthesize it and...

Show HN: Sabela – A Reactive Notebook for Haskell https://ift.tt/DvgqdbO

Show HN: Sabela – A Reactive Notebook for Haskell Sabela is a reactive notebook for Haskell. The name is the Ndebele word for "to respond." Cells respond to each other on change. Initially it was meant as a tool for working with data but it has turned out to have a lot of pedagogical value outside of data analysis work. There is a gallery to read through on the website and a number of examples in the repo showcasing things like: * Python interop * Widgets and animation * Exploratory data analysis If you find any of this interesting please try it out. Any feedback is welcome. https://ift.tt/ZxLiTHs June 14, 2026 at 02:03PM

Show HN: Ctx, save tokens by loading only the relevant tools https://ift.tt/7SdlVmK

Show HN: Ctx, save tokens by loading only the relevant tools Hi HN! Token cost has started to become a high topic of concern to all of us. I tried a few (awesome) tools such as rtk, caveman, and the recent (hillarious but effective) ponytail. What they usually do, is in-line token reduction, e.g. try to compress requests / responses as much as possible. But then it hit me (and I’m sure others had similar ideas) - just like we have routers that pick the right model, why not have something that will also narrow down the amount of available tools, skills and mcps based on repo/context? People usually accumulate skills, agents, MCP servers, harnesses, prompts, repo instructions, and local scripts. I’m not saying we are all hoarders, but we sort of are. When did you remove a skill recently? After a while, the model has way too many options to choose from. ctx tries to fix that by selecting context before the session gets bloated.So no, it doesn’t cleanup your messy garage, but it gives you ...

Show HN: Pen and paper resource development game with an emergent world https://ift.tt/oHZ9WIQ

Show HN: Pen and paper resource development game with an emergent world I've been working for a while on trying to curate a game that has the emergence of procedurally generated computer games but that can be played with only pen and paper. Here I present the best version I've been able to come up with that is simple and emergent. I've really enjoyed being able to engage with this sort of game while not feeling like my brain in rotting. I recon my numeracy improves while playing it. https://ift.tt/mpaXYgb June 16, 2026 at 11:19PM

Show HN: StarScope – Free astronomy dashboard for observers outside the US/UK https://ift.tt/nLbD0ar

Show HN: StarScope – Free astronomy dashboard for observers outside the US/UK https://starscope.live/feed June 16, 2026 at 12:51AM

Show HN: A pure-Ruby X11 terminal https://ift.tt/8fm6X2w

Show HN: A pure-Ruby X11 terminal I use this as my regular xterm replacement... Why? Because I can. It's pure-Ruby down to the font-renderer, and the X11-bindings. (I also run a Ruby WM, a Ruby editor, file manager, and more, so this is just par for the course of my descent into madness) It supports double-width and double-height text, unicode (but double-width characters may currently be rescaled down), layering fonts, special rendering of box-drawing characters (to ensure they seamlessly scale and connect, and has reasonably complete vt-100/vt-102 emulation. The whole thing is available as a Rubygem and comes with an ANSI text backend, so you can run your terminal in your terminal. The bulk was written manually, but the last few days I had Claude write a test harness to shake out a bunch of bugs, and start refactoring and cleaning up the code base (it's still full of warts). https://ift.tt/HXIRcF6 June 15, 2026 at 11:45PM