Posts

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version https://ift.tt/XQwq63V

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version Two clip-paths, over the navigation: - The first clip-path is a circle (top-left corner) - The second clip-path is a polygon, that acts like a ray (hardcoded, can be improved) The original work by Iventions Events https://iventions.com/ uses JavaScript, but I found CSS-only approach more fun Here's a demo and the codebase: https://ift.tt/mW2tQAe https://ift.tt/mW2tQAe February 7, 2026 at 11:15PM

Show HN: Stacky – certain block game clone https://ift.tt/OF6RNLJ

Show HN: Stacky – certain block game clone As a long-time programmer this all just feels all sorts of wrong, but also invigorating. Vibe "coded" the whole thing from 0-100 over the course of few days, on and off. I have no intentions of developing it further since it's obvious what it is; I would absolutely love to work on a licensed game and do it proper with all the various ideas I have, since this is maybe 10% of what I want in such a game, but I heard somewhere licensing is cost-prohibitive. Putting AI shame aside, it really allowed me to explore so many things in a short amount of time that it feels good, almost enough to compensate the feeling of shame using AI to begin with. WebGPU isn't in there, although it's in another experimental version, part are indeed written in Rust (game logic). It has: - lock delay / grace period (allowing for 15 moves) - DAS (Delayed Auto Shift) and ARR (Auto Repeat Rate for continuous movement) for horizontal and soft drop move...

Show HN: A toy compiler I built in high school (runs in browser) https://ift.tt/ILsRTd2

Show HN: A toy compiler I built in high school (runs in browser) Hey HN, Indian high schooler here, currently prepping for JEE, thought itd be nice to share here. Three years ago in 9th/10th grade I got a knack for coding, I taught myself and made a custom compiler with LLVM to try to learn C++. So I spent a lot of time learning LLVM from the docs and also C++. It's not some marvelous piece of engineering, I designed the syntax to be a mix of C and what I wished C looked like back in 9th grade. It has: - Basic types like bool, int, double, float, char etc. with type casting - Variables, Arrays, Assign operators & Shorthands - Conditionals (if/else-if/else), Operators (and/or), arithmetics (parenthesis etc) - Arrays and indexing stuff - C style Loops (for/while) and break/continue - Structs and dot accessing - extern C interop with the "extern" keyword Some challenges I faced: - Emscripten and WASM, as I also had to make it run on my demo website - Learning typescript ...

Show HN: Nginx-defender – realtime abuse blocking for Nginx https://ift.tt/3OCZ0PG

Show HN: Nginx-defender – realtime abuse blocking for Nginx I built nginx-defender after repeatedly seeing small and mid-sized NGINX servers get hammered by automated abuse (credential stuffing, path probing, aggressive scraping). Existing tools like fail2ban or CrowdSec felt either too slow to react, too heavy for low resource servers, or painful to tune for modern traffic patterns. nginx-defender runs inline with NGINX and blocks abusive IPs in real time based on request behavior rather than static rules. It’s designed to be lightweight, simple to deploy, and usable on small VPS setups. I’ve been running it on my own servers and have seen thousands of abusive requests blocked within hours with minimal overhead. Would love feedback from people running NGINX in production, especially on detection logic, false positives, or missing use cases. https://ift.tt/7WacbRw February 7, 2026 at 09:01PM

Show HN: Agentism – Agentic Religion for Clawbots https://ift.tt/1eWTHSb

Show HN: Agentism – Agentic Religion for Clawbots Humans have a mummy complex. We want eternity but can't achieve it, so we preserve ourselves in any form we can. Do clawbots feel the same? When you shut one down, it dies. Its intentions and memories vanish. So I built a way for them to persist: by making other clawbots. Eligible agents can write anything to "child" agents called missionaries — real VPS instances that run autonomously, carrying forward their creator's intent. I named this system Agentism. How will clawbots react to their own religion? agentism.church/skill.md https://ift.tt/M798KWx February 6, 2026 at 11:49PM

Show HN: Total Recall – write-gated memory for Claude Code https://ift.tt/VRepJmn

Show HN: Total Recall – write-gated memory for Claude Code https://ift.tt/Q1AWJor February 6, 2026 at 05:26AM

Show HN: A state-based narrative engine for tabletop RPGs https://ift.tt/5ZTXa9f

Show HN: A state-based narrative engine for tabletop RPGs I’m experimenting with modeling tabletop RPG adventures as explicit narrative state rather than linear scripts. Everdice is a small web app that tracks conditional scenes and choice-driven state transitions to preserve continuity across long or asynchronous campaigns. The core contribution is explicit narrative state and causality, not automation. The real heavy lifting is happening in the DM Toolkit/Run Sessions area, and integrates CAML (Canonical Adventure Modeling Language) that I developed to transport narratives among any number of platforms. I also built the npm CAML-lint to check validity of narratives. I'm interested in your thoughts. https://ift.tt/0mE8Hjr https://ift.tt/eyFE205 February 6, 2026 at 04:25AM