Posts

Show HN: GreyFox – Free self-hosted AI proxy, token quotas, and local cache https://ift.tt/zLP0w1j

Show HN: GreyFox – Free self-hosted AI proxy, token quotas, and local cache https://ift.tt/zov4PuF June 22, 2026 at 12:39AM

Show HN: CleverCrow: give tokens to your favorite projects https://ift.tt/Sos9EW0

Show HN: CleverCrow: give tokens to your favorite projects Howdy all. I'm Zack :wave:. I've been thinking about the problem of misguided AI pull requests and figured I'd throw a possible solution out there for feedback. Basically, CleverCrow lets supporters give tokens to a GitHub repo (or set of issues in that repo) for the maintainers to use to build/fix stuff. The fun implementation challenges have been around implementing the pooling dynamics and keeping the maintainers in charge while the backers are motivated to support their work. https://clevercrow.io June 22, 2026 at 12:36AM

Show HN: Pulse – Dashboard for Claude Code, approve tool calls from your phone https://ift.tt/2YBPrQq

Show HN: Pulse – Dashboard for Claude Code, approve tool calls from your phone Hi everyone, I'm a student from Flanders and I like to use Claude Code for my purposes, ideas and also just for fun and also make solutions for problems in our world!) So that's why I built "Pulse", it's an local application that you can easily install to your device and easily follow what your claude agent is doing right now in your terminal session with an ambiance design and easily give permissions for your agent. For those who wants to see directly how much tokens you spent, and how much the session costs, and approve tool calls from everywhere from your phone and everything runs locally without an account can install Pulse from GitHub: https://ift.tt/gQNtc2v https://ift.tt/gQNtc2v June 21, 2026 at 02:16AM

Show HN: An n8n alternative where coding agents build the workflows, not humans https://ift.tt/BMpi3yY

Show HN: An n8n alternative where coding agents build the workflows, not humans n8n is built for humans dragging nodes on a canvas. That breaks down at B2B scale (embedding in a product, multi-tenant scalability, etc). n8n does have an MCP server so agents can create workflows too, but it outputs raw JSON. That's fine for n8n's engine, but painful for a coding agent (or a human reviewing its output) to read, write, diff, or debug. I'm building an alternative where workflows are authored by a coding agent in [a more dev-legible format] instead of JSON blobs, and execute it at scale. https://velane.sh/ June 21, 2026 at 12:14AM

Show HN: We post-trained a model that pen tests instead of refusing https://ift.tt/wqN34n2

Show HN: We post-trained a model that pen tests instead of refusing Anthropic and OpenAI's publicly available models are explicitly guard-railed so that they refuse offensive tasks. And their cyber-focussed models are gated for enterprises. This leaves SMEs and mid market open to major vulnerabilities. AI can be used as both an adversarial and defensive tool in the world of cyber. A worst case outcome is if only the adversaries have access. Meanwhile, most existing AI cyber tools are just wrappers. The problem is that they still have all the guardrails on from the foundation model where they will inherit its refusals. For this project we've post-trained a specific model on a decade of capture-the-flag contests. This won't be made available to anyone and everyone, but we do believe that responsible SMEs and midmarket companies also need access to these tools in order to identify key vulnerabilities in their systems; not just enterprises. We have developed two modes that run ...

Show HN: Jumpjet – a WASM runtime for game developers https://ift.tt/1hYKnuy

Show HN: Jumpjet – a WASM runtime for game developers I built Jumpjet because I realized that engine and indie game developers are always repeating the same work: building the core infrastructure that touches the OS. Webassembly solves this in the Component Model by enabling interop between packages written in different languages. And in my opinion it's sort of the perfect fit for Jumpjet's model: providing a chassis without an engine. Jumpjet works by defining a very close mapping of WebGPU (and a few other WebIDL features) to WIT so that they can be used in any language that can target the wasm Component Model. Your game then runs as a guest application in Jumpjet's host runtime (powered by wasmtime), which shrinks final bundle size considerably versus something like Electron. Right now a bare bones game in Jumpjet is about 40mb. Right now the project is in an alpha or possibly pre-alpha state, it's not production ready. On the commercial side, I think there's an ...