Posts

Show HN: Factory DS, A Factorio-Like Game for the Nintendo DS https://ift.tt/pkVBHxb

Show HN: Factory DS, A Factorio-Like Game for the Nintendo DS Hi HN, I'm Ronan. I love the Nintendo DS but ran out of games that kept me hooked, so I tried porting the kind of game I play today: a factory game in the spirit of Factorio, on a 67 MHz ARM9 with 4 MB of RAM. I had never written code for the DS, and I built it with Claude Code. I wrote the specs, the design and the balancing, and Claude wrote most of the C. The post goes through how that worked, and through the technical parts I found the most fun: - a 2048x2048 world that is never stored: terrain is computed from (x, y), only the player's changes are kept in a hash table - night done by changing the 256-color palette instead of redrawing the screen - power grids and pipes computed per network with union-find (there is a small step-by-step animation in the post) - trains with schedules, block signals and pathfinding, plus redstone-like logic gates - a headless Mac build of the game with a text interface, so AI agent...

Show HN: Treesum – Replace MS Excel/Project with a Code Editor https://ift.tt/VYULTg7

Show HN: Treesum – Replace MS Excel/Project with a Code Editor # Intro The goal of this software is to make it easy to get the plan that's in your head onto the page. Start with the outline then add details. Then more details. Then numbers: costs, time, quantities. Then organize and categorize with #tags. All the sums, graphs and pivot table functionality happens automatically in the Calcs, Timeline, Stats views. And everything looks nice without you having to format it. Currently, it's all local, saved in your browser. Save your plan permanently by downloading the '.tsum' file. Open (upload) the '.tsum' to start working again. Everything happens in the browser. The files are stored where ever you like. The '.tsum' file is just text - human and AI readable. Use it to plan anything. We hope it works like your brain does - by organizing things in trees. # Story This software is entirely vibe-coded. It had to be - none of my developer friends would help me ...

Show HN: Yagi, Rust DSP Library https://ift.tt/7cQpNH8

Show HN: Yagi, Rust DSP Library Hi HN, I'm a big fan of the liquid-dsp C library and thought it'd be fun to bring it over to Rust. I'm calling this library Yagi DSP. liquid-dsp has more than 1300 tests and yagi now has ported and passes more than 95% of them. I've just finished a major refactoring of the library with lots of API churn now behind me and I think it's now ready for external users. I've still got a lot more I'm hoping to do with it including a streaming graph/dataflow library that I'm building on top of yagi. My goal with that is to create something that's easily embeddable in applications. The browser demo linked in the README is just a very basic example to show how different modems work in the presence of noise, but it really does use yagi via wasm-bindgen. I think it's a fun 5 minute diversion if you've heard terms like QPSK or QAM but aren't sure what they mean. You can try out the demo here https://ift.tt/y9ZMPCp http...

Show HN: I bought a bunch of 'smart' devices. AI was able to hack most of them https://ift.tt/nLj5T8y

Show HN: I bought a bunch of 'smart' devices. AI was able to hack most of them https://hwrebench.com/ October 12, 2026 at 11:29PM

Show HN: Closed Form – OpenAI's 372 math results, explained in plain English https://ift.tt/CNV7kX2

Show HN: Closed Form – OpenAI's 372 math results, explained in plain English https://ift.tt/iLdNMvC October 12, 2026 at 06:00PM

Show HN: LLMxRay an open-source observability tool for LLMs https://ift.tt/DC6m0Oc

Show HN: LLMxRay an open-source observability tool for LLMs https://ift.tt/6zo9RZq October 12, 2026 at 02:47AM

Show HN: Kindlefall a 3D ARPG in the browser, built with Three.js https://ift.tt/kiJcGya

Show HN: Kindlefall a 3D ARPG in the browser, built with Three.js https://ift.tt/wslgfZO October 12, 2026 at 12:08AM