Posts

Show HN: SubjectiveZero, an open-source agentic node editor for creative coding https://ift.tt/AfM3rg8

Show HN: SubjectiveZero, an open-source agentic node editor for creative coding Hey there, My name is Clem, I've been a solo indie dev for a couple years now, exploring frontier tech like XR and agentic workflows in the context of creative / interactive work. I've been building creation tools for a while and some common design challenge is to figure out the right level of abstraction for your tool. You can always make it super advanced and complex with low level concepts (shader composition, actual code etc.) but then you get something with a high complexity / learning curve. On the other hand, if you make your tool too high level, it might be easier to use at first, but people will most likely hit a wall eventually and start fighting with your tool to get their edge case done (you see that on mobile a lot actually). With this prototype (called SubjectiveZero), I'd like to imagine that we can kind of move the "slider" on the abstraction layer, meaning that you can...

Show HN: Wyrm – Solve algebra by touch, built on an open-source soundness engine https://ift.tt/AQiwJh9

Show HN: Wyrm – Solve algebra by touch, built on an open-source soundness engine There is a mobile game called DragonBox. It sort of tricks you into learning algebra by starting with very abstract manipulations of a puzzle that must follow rules... gradually the game teaches you more and more rules and also strips out the more abstract elements until on the last levels you are finally solving real equations. I loved it, it taught my kids algebra.... and it was just fun. Over the years I often thought that there should be a calculator for Algebra that works this way... something where you can drag terms around and cancel & distribute with gestures, but most importantly enter your own problems. It should also do more kinds of problems than DragonBox allowed. So I finally decided to build it. https://dicroce.github.io/wyrm/home.html Here's a video showing it: https://www.youtube.com/watch?v=_STbS4zvIlU . If you'd rather just play with it: there's a limited in-browser d...

Show HN: Real-time n-body tree code in CUDA https://ift.tt/9X3mwYd

Show HN: Real-time n-body tree code in CUDA Sharing an old project of mine, on my RTX 500 Ada laptop GPU, it can simulate up to 4 million particles at ~400 ms per step using the Barnes-Hut algorithm, saturating the 4GB of VRAM available. The octree construction is fast, as well as the traversal. The major bottlenecks are the VRAM usage (1 million bodies require ~1GB), which could be probably halved by reusing intermediate buffers, and the particle to leaf evaluation, which would benefit from more fp32 FLOPS. Moreover, I still don't have a good heuristic to predetermine the size of the BFS queue, perhaps some sort of memory paging could solve the issue. https://ift.tt/T4w6FQp July 10, 2026 at 09:17PM

Show HN: Codex Explorer, a local session manager for Codex CLI https://ift.tt/fTHRhGQ

Show HN: Codex Explorer, a local session manager for Codex CLI https://ift.tt/knbsRvd July 9, 2026 at 11:53PM

Show HN: GodUI – Open-source React components with a shared motion system https://ift.tt/Hr9Pq5f

Show HN: GodUI – Open-source React components with a shared motion system https://godui.design July 9, 2026 at 09:53PM

Show HN: Hover over your UI element to get its exact location in code https://ift.tt/1SLBhyD

Show HN: Hover over your UI element to get its exact location in code https://loerei.github.io/HoverSource/ July 8, 2026 at 11:14PM